With two months until Destiny 2: Shadowkeep’s release, Bungie is starting to open up a little more about what’s coming, including one specific aspect of the expansion, the finisher system. Mark Noseworthy and Luke Smith spoke to Polygon about it, and I have to say, there’s a lot more to the idea of finishers than I was expecting.
We’ve only seen them briefly in the Vidocs and trailers, a Titan punching an ogre or a Hunter slashing something and sending it flying. So here’s how the system works:
– Everyone will have one default finisher at launch.
– Once an enemy is below a certain health threshold, there will be a trigger indicator that a finisher is available.
– You can be damaged during finishers and they will cost super energy to execute.
– Finishers are more than just for style points, there is actually going to be a mod slot on armor that makes finishers do something. The only example given was that they could generate extra ammo for your team.
– You will only be able to equip one finisher at launch, but Bungie is working on a multi-selector and the ability to randomize them so you don’t know which one is coming.
– The two pieces of this system are separate, the style of the finisher and the active, in-game benefit they provide. And Noseworthy describes them as “combat emotes,” which means…
– Ultimately, it’s likely that there will be a large number of finisher styles sold as microtransactions in Eververse, even if some are able to be earned in-game like is the case with a few emotes. But the “combat benefit” component will not be sold.
I did think the idea of finishers in Destiny kind of came out of nowhere, but knowing they were drafted as a way to generate Eververse revenue…makes more sense now. But honestly, I don’t hate the concept. It seems like a good blend of a cosmetic flourish with something that could be cool and useful in-game. It also means that will multiple finisher styles we will almost certainly see fan-requested suggestions like a Titan headbutt.
The concept kind of reminds me of DOOM, where in that game you got an explosion of health or ammo when you finished off an enemy instead of killing them with a weapon normally. I don’t expect we will be using finishers as much as in DOOM, considering that they cost super and the core of Destiny gameplay is fundamentally still gunplay. I do wonder if we’ll see interesting concepts like close up executions, and I’m thinking a point blank golden gun shot for Hunter or something neat like that.
And I have to say the idea of “combat emotes” is more attractive to me than regular emotes. Pretty much the only thing I spend silver on in Destiny these days are ornaments. Emotes are fine when you get them randomly, but I rarely see one I “must’ have. But finishers? Uhhh, I mean, depending on what they are, those are going to be pretty hard to pass up.
All in all, this sounds like it should be a cool addition to the game. Sometimes Bungie introduces new things that don’t really do much (remember artifacts?) but they hit more than they miss and everything I’ve seen and heard about finishers so far seems good, and I don’t even mind the microtransaction component. We’ll see how it works in practice this fall.